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SonarQube 6.0 in Screenshots

Sonar - Thu, 08/18/2016 - 10:31

The SonarSource team is proud to announce the release of SonarQube 6.0, which features support of file renaming, and better UIs for admins at every level.

  • File move/rename tracking
  • Redesigned Quality Profile space
  • “My Projects” page
  • Redesigned Permissions UI
File move/rename tracking

For the first time ever, SonarQube can now track file moves – either to a new location within your project or (using the *nix definition of “move”) to a new name, and move the file issues with the files instead of closing the old issues and re-opening them as new issues at the new locations.

Now you can reorganize your packages without worrying about their old issues suddenly showing up as “new” again. In short, refactor away!

Redesigned Quality Profile space

Quality Profile administrators should also have an easier time starting with this version. First, this version helps you answer important questions about the rules in your profiles:

and plugins:

Its redesigned interface also makes managing profiles easier than ever:

The profile detail page offers further detail and management options:

“My Projects” page

As a project administrator, you’ll now have an easier time keeping an eye on the projects under your management. The “My Account” space now features a list of all the projects on which you have administration permissions, with at-a-glance reporting of project status:

Redesigned Permissions UI

Global administrators also get a new, easier to use UI for global and project permissions, and project templates:

Project permissions have been centralized under Project Administration, but you can still get there from the global level via the Actions menu in Project Management:

That’s all, Folks!

Its time now to download the new version and try it out. But don’t forget to read the installation or upgrade guide.

Categories: Open Source

[UPDATE] Version R6#14.11

IceScrum - Mon, 08/01/2016 - 12:47
Hello everybody, Here comes a new version of iceScrum and iceScrum Pro! This version brings many changes, we hope that you will like them! This post lists all the changes brought by iceScrum R6#14. It is updated when minor versions are released to fix bugs and add small improvements on top of this major version.…
Categories: Open Source

The Tweets You Missed in July

Sonar - Mon, 08/01/2016 - 12:39

Here are the tweets you likely missed last month!

SonarQube Governance 1.1 improves the PDF report that targets executives. https://t.co/wfvv0aeNWa pic.twitter.com/v613qw43mv

— SonarQube (@SonarQube) July 27, 2016

SonarQube C/C++/Objective-C 4.0 Released: let's play with 17 new rules https://t.co/E881r2h4Ij pic.twitter.com/fhSQD4H06F

— SonarQube (@SonarQube) July 21, 2016

SonarQube Python 1.6 Released: Support for Python 3.6 and for precise issue locations https://t.co/cdJzU18UY4 pic.twitter.com/q5mHI45rRr

— SonarQube (@SonarQube) July 20, 2016

SonarLint for @VisualStudio 2.4 Released: track null pointers and incorrect conditions https://t.co/p9M6a6DJko #bug pic.twitter.com/eIgBfgRS6y

— SonarLint (@SonarLint) July 7, 2016

SonarLint for @VisualStudio 2.5 Released : to detect more bugs !https://t.co/M585Y3ixT1 pic.twitter.com/yC3QSsG1bm

— SonarLint (@SonarLint) July 27, 2016

Categories: Open Source

Version 7 Beta 5

IceScrum - Wed, 07/27/2016 - 11:20
7.0.0-beta.5 A new iceScrum 7 beta is here: 7.0.0-beta.5. As planned, this version comes with Source Code Management and Continuous Integration (Git, SVN, Jenkins…). For the moment, they work like before (here is the old documentation for those who don’t know about these integrations: Git & SVN – Jenkins). That means that you can know…
Categories: Open Source

Version 7 Beta 4

IceScrum - Wed, 07/13/2016 - 16:40
7.0.0-beta.4 The fourth version of iceScrum 7 beta is now online: 7.0.0-beta.4. Improvements: Velocity, capacity & remaining time in Task board Medium post-its by default in backlogs and features view Bug fixes: Loading logo has no color on IE11 On IE11, when displaying details panel, details info are not displayed and post-it layout doesn’t adjust…
Categories: Open Source

Version 7 Beta 3

IceScrum - Wed, 07/06/2016 - 10:29
7.0.0-beta.3 Here comes a third version of iceScrum 7 beta: 7.0.0-beta.3. Unlike previous versions, this one doesn’t bring much visible changes. However, we worked a lot under the hood to provide more consistency and stability. Here are the main improvements and bug fixes: Improvements: Big overhaul of error management New order in story and task…
Categories: Open Source

The Tweets You Missed in June

Sonar - Wed, 07/06/2016 - 09:52

Here are the tweets you likely missed last month!

SonarQube 5.6 LTS is available! Enjoy! https://t.co/NbrGmfjTuh https://t.co/1Qyh88kwtq pic.twitter.com/ZVoObqi2ub

— SonarQube (@SonarQube) June 8, 2016

Governance 1.0 gives a dedicated dashboard to get the big picture of application portfolios https://t.co/7uT4qnqi36 pic.twitter.com/XWkrNNcGBB

— SonarQube (@SonarQube) June 14, 2016

Issue found in #git source code by the C rule in charge to detect unconditionally true/false conditions pic.twitter.com/DvGPyiRE7N

— SonarQube (@SonarQube) June 15, 2016

Categories: Open Source

Don’t Cross the Beams: Avoiding Interference Between Horizontal and Vertical Refactorings

JUnit Max - Kent Beck - Tue, 09/20/2011 - 03:32

As many of my pair programming partners could tell you, I have the annoying habit of saying “Stop thinking” during refactoring. I’ve always known this isn’t exactly what I meant, because I can’t mean it literally, but I’ve never had a better explanation of what I meant until now. So, apologies y’all, here’s what I wished I had said.

One of the challenges of refactoring is succession–how to slice the work of a refactoring into safe steps and how to order those steps. The two factors complicating succession in refactoring are efficiency and uncertainty. Working in safe steps it’s imperative to take those steps as quickly as possible to achieve overall efficiency. At the same time, refactorings are frequently uncertain–”I think I can move this field over there, but I’m not sure”–and going down a dead-end at high speed is not actually efficient.

Inexperienced responsive designers can get in a state where they try to move quickly on refactorings that are unlikely to work out, get burned, then move slowly and cautiously on refactorings that are sure to pay off. Sometimes they will make real progress, but go try a risky refactoring before reaching a stable-but-incomplete state. Thinking of refactorings as horizontal and vertical is a heuristic for turning this situation around–eliminating risk quickly and exploiting proven opportunities efficiently.

The other day I was in the middle of a big refactoring when I recognized the difference between horizontal and vertical refactorings and realized that the code we were working on would make a good example (good examples are by far the hardest part of explaining design). The code in question selected a subset of menu items for inclusion in a user interface. The original code was ten if statements in a row. Some of the conditions were similar, but none were identical. Our first step was to extract 10 Choice objects, each of which had an isValid method and a widget method.

before:

if (...choice 1 valid...) {
  add($widget1);
}
if (...choice 2 valid...) {
  add($widget2);
}
... 

after:

$choices = array(new Choice1(), new Choice2(), ...);
foreach ($choices as $each)
  if ($each->isValid())
    add($each->widget());

After we had done this, we noticed that the isValid methods had feature envy. Each of them extracted data from an A and a B and used that data to determine whether the choice would be added.

Choice pulls data from A and B

Choice1 isValid() {
  $data1 = $this->a->data1;
  $data2 = $this->a->data2;
  $data3 = $this->a->b->data3;
  $data4 = $this->a->b->data4;
  return ...some expression of data1-4...;
}

We wanted to move the logic to the data.

Choice calls A which calls B

Choice1 isValid() {
  return $this->a->isChoice1Valid();
}
A isChoice1Valid() {
  return ...some expression of data1-2 && $this-b->isChoice1Valid();
}
Succession

Which Choice should we work on first? Should we move logic to A first and then B, or B first and then A? How much do we work on one Choice before moving to the next? What about other refactoring opportunities we see as we go along? These are the kinds of succession questions that make refactoring an art.

Since we only suspected that it would be possible to move the isValid methods to A, it didn’t matter much which Choice we started with. The first question to answer was, “Can we move logic to A?” We picked Choice. The refactoring worked, so we had code that looked like:

Choice calls A which gets data from B

A isChoice1Valid() {
  $data3 = $this->b->data3;
  $data4 = $this->b->data4;
  return ...some expression of data1-4...;
}

Again we had a succession decision. Do we move part of the logic along to B or do we go on to the next Choice? I pushed for a change of direction, to go on to the next Choice. I had a couple of reasons:

  • The code was already clearly cleaner and I wanted to realize that value if possible by refactoring all of the Choices.
  • One of the other Choices might still be a problem, and the further we went with our current line of refactoring, the more time we would waste if we hit a dead end and had to backtrack.

The first refactoring (move a method to A) is a vertical refactoring. I think of it as moving a method or field up or down the call stack, hence the “vertical” tag. The phase of refactoring where we repeat our success with a bunch of siblings is horizontal, by contrast, because there is no clear ordering between, in our case, the different Choices.

Because we knew that moving the method into A could work, while we were refactoring the other Choices we paid attention to optimization. We tried to come up with creative ways to accomplish the same refactoring safely, but with fewer steps by composing various smaller refactorings in different ways. By putting our heads down and getting through the other nine Choices, we got them done quickly and validated that none of them contained hidden complexities that would invalidate our plan.

Doing the same thing ten times in a row is boring. Half way through my partner started getting good ideas about how to move some of the functionality to B. That’s when I told him to stop thinking. I don’t actually want him to stop thinking, I just wanted him to stay focused on what we were doing. There’s no sense pounding a piton in half way then stopping because you see where you want to pound the next one in.

As it turned out, by the time we were done moving logic to A, we were tired enough that resting was our most productive activity. However, we had code in a consistent state (all the implementations of isValid simply delegated to A) and we knew exactly what we wanted to do next.

Conclusion

Not all refactorings require horizontal phases. If you have one big ugly method, you create a Method Object for it, and break the method into tidy shiny pieces, you may be working vertically the whole time. However, when you have multiple callers to refactor or multiple implementors to refactor, it’s time to begin paying attention to going back and forth between vertical and horizontal, keeping the two separate, and staying aware of how deep to push the vertical refactorings.

Keeping an index card next to my computer helps me stay focused. When I see the opportunity for a vertical refactoring in the midst of a horizontal phase (or vice versa) I jot the idea down on the card and get back to what I was doing. This allows me to efficiently finish one job before moving onto the next, while at the same time not losing any good ideas. At its best, this process feels like meditation, where you stay aware of your breath and don’t get caught in the spiral of your own thoughts.

Categories: Open Source

My Ideal Job Description

JUnit Max - Kent Beck - Mon, 08/29/2011 - 21:30

September 2014

To Whom It May Concern,

I am writing this letter of recommendation on behalf of Kent Beck. He has been here for three years in a complicated role and we have been satisfied with his performance, so I will take a moment to describe what he has done and what he has done for us.

The basic constraint we faced three years ago was that exploding business opportunities demanded more engineering capacity than we could easily provide through hiring. We brought Kent on board with the premise that he would help our existing and new engineers be more effective as a team. He has enhanced our ability to grow and prosper while hiring at a sane pace.

Kent began by working on product features. This established credibility with the engineers and gave him a solid understanding of our codebase. He wasn’t able to work independently on our most complicated code, but he found small features that contributed and worked with teams on bigger features. He has continued working on features off and on the whole time he has been here.

Over time he shifted much of his programming to tool building. The tools he started have become an integral part of how we work. We also grew comfortable moving him to “hot spot” teams that had performance, reliability, or teamwork problems. He was generally successful at helping these teams get back on track.

At first we weren’t sure about his work-from-home policy. In the end it clearly kept him from getting as much done as he would have had he been on site every day, but it wasn’t an insurmountable problem. He visited HQ frequently enough to maintain key relationships and meet new engineers.

When he asked that research & publication on software design be part of his official duties, we were frankly skeptical. His research has turned into one of the most valuable of his activities. Our engineers have had early access to revolutionary design ideas and design-savvy recruits have been attracted by our public sponsorship of Kent’s blog, video series, and recently-published book. His research also drove much of the tool building I mentioned earlier.

Kent is not always the easiest employee to manage. His short attention span means that sometimes you will need to remind him to finish tasks. If he suddenly stops communicating, he has almost certainly gone down a rat hole and would benefit from a firm reminder to stay connected with the goals of the company. His compensation didn’t really fit into our existing structure, but he was flexible about making that part of the relationship work.

The biggest impact of Kent’s presence has been his personal relationships with individual engineers. Kent has spent thousands of hours pair programming remotely. Engineers he pairs with regularly show a marked improvement in programming skill, engineering intuition, and sometimes interpersonal skills. I am a good example. I came here full of ideas and energy but frustrated that no one would listen to me. From working with Kent I learned leadership skills, patience, and empathy, culminating in my recent promotion to director of development.

I understand Kent’s desire to move on, and I wish him well. If you are building an engineering culture focused on skill, responsibility and accountability, I recommend that you consider him for a position.

 

===============================================

I used the above as an exercise to help try to understand the connection between what I would like to do and what others might see as valuable. My needs are:

  • Predictability. After 15 years as a consultant, I am willing to trade some freedom for a more predictable employer and income. I don’t mind (actually I prefer) that the work itself be varied, but the stress of variability has been amplified by having two kids in college at the same time (& for several more years).
  • Belonging. I have really appreciated feeling part of a team for the last eight months & didn’t know how much I missed it as a consultant.
  • Purpose. I’ve been working since I was 18 to improve the work of programmers, but I also crave a larger sense of purpose. I’d like to be able to answer the question, “Improved programming toward what social goal?”
Categories: Open Source

Thu, 01/01/1970 - 02:00